class axl::st::LuaStringTemplate
#include <axl_st_LuaStringTemplate.h> class LuaStringTemplate: public axl::st::StringTemplate { public: // fields lua::LuaState m_luaState; // construction LuaStringTemplate(); // methods void close(); bool create(); size_t getArgCount(); bool setArgCount(size_t count); };
Inherited Members
public: // structs struct EmitContext; // methods void clear(); bool process( sl::String* output, const sl::StringRef& fileName, const sl::StringRef& frame ); bool processFile( sl::String* output, const sl::StringRef& fileName ); bool processFileToFile( const sl::StringRef& targetFileName, const sl::StringRef& frameFileName ); bool append(const sl::StringRef& string);