class cv::MatAllocator
Custom array allocator.
#include <mat.hpp> class MatAllocator { public: // methods virtual UMatData* allocate( int dims, const int* sizes, int type, void* data, size_t* step, int flags, UMatUsageFlags usageFlags ) const = 0; virtual bool allocate( UMatData* data, int accessflags, UMatUsageFlags usageFlags ) const = 0; virtual void copy( UMatData* srcdata, UMatData* dstdata, int dims, const size_t sz [], const size_t srcofs [], const size_t srcstep [], const size_t dstofs [], const size_t dststep [], bool sync ) const; virtual void deallocate(UMatData* data) const = 0; virtual void download( UMatData* data, void* dst, int dims, const size_t sz [], const size_t srcofs [], const size_t srcstep [], const size_t dststep [] ) const; virtual BufferPoolController* getBufferPoolController(const char* id = NULL) const; virtual void map( UMatData* data, int accessflags ) const; virtual void unmap(UMatData* data) const; virtual void upload( UMatData* data, const void* src, int dims, const size_t sz [], const size_t dstofs [], const size_t dststep [], const size_t srcstep [] ) const; };