class cv::StereoMatcher
Overview
The base class for stereo correspondence algorithms. Moreā¦
#include <calib3d.hpp> class StereoMatcher: public cv::Algorithm { public: // enums enum { DISP_SHIFT = 4, DISP_SCALE = (1 <<DISP_SHIFT), }; // methods virtual void compute( InputArray left, InputArray right, OutputArray disparity ) = 0; virtual int getBlockSize() const = 0; virtual int getDisp12MaxDiff() const = 0; virtual int getMinDisparity() const = 0; virtual int getNumDisparities() const = 0; virtual int getSpeckleRange() const = 0; virtual int getSpeckleWindowSize() const = 0; virtual void setBlockSize(int blockSize) = 0; virtual void setDisp12MaxDiff(int disp12MaxDiff) = 0; virtual void setMinDisparity(int minDisparity) = 0; virtual void setNumDisparities(int numDisparities) = 0; virtual void setSpeckleRange(int speckleRange) = 0; virtual void setSpeckleWindowSize(int speckleWindowSize) = 0; }; // direct descendants class StereoBeliefPropagation; class StereoBM; class StereoSGBM;
Inherited Members
public: // methods virtual void clear(); virtual bool empty() const; virtual String getDefaultName() const; virtual void read(const FileNode& fn); virtual void save(const String& filename) const; virtual void write(FileStorage& fs) const; template <typename _Tp> static Ptr<_Tp> load( const String& filename, const String& objname = String() ); template <typename _Tp> static Ptr<_Tp> loadFromString( const String& strModel, const String& objname = String() ); template <typename _Tp> static Ptr<_Tp> read(const FileNode& fn); protected: // methods void writeFormat(FileStorage& fs) const;
Detailed Documentation
The base class for stereo correspondence algorithms.
Methods
virtual void compute( InputArray left, InputArray right, OutputArray disparity ) = 0
Computes disparity map for the specified stereo pair.
Parameters:
left | Left 8-bit single-channel image. |
right | Right image of the same size and the same type as the left one. |
disparity | Output disparity map. It has the same size as the input images. Some algorithms, like StereoBM or StereoSGBM compute 16-bit fixed-point disparity map (where each disparity value has 4 fractional bits), whereas other algorithms output 32-bit floating-point disparity map. |