class cv::TonemapDrago
Overview
Adaptive logarithmic mapping is a fast global tonemapping algorithm that scales the image in logarithmic domain. More…
#include <photo.hpp> class TonemapDrago: public cv::Tonemap { public: // methods virtual float getBias() const = 0; virtual float getSaturation() const = 0; virtual void setBias(float bias) = 0; virtual void setSaturation(float saturation) = 0; };
Inherited Members
public: // methods virtual void clear(); virtual bool empty() const; virtual String getDefaultName() const; virtual void read(const FileNode& fn); virtual void save(const String& filename) const; virtual void write(FileStorage& fs) const; template <typename _Tp> static Ptr<_Tp> load( const String& filename, const String& objname = String() ); template <typename _Tp> static Ptr<_Tp> loadFromString( const String& strModel, const String& objname = String() ); template <typename _Tp> static Ptr<_Tp> read(const FileNode& fn); virtual float getGamma() const = 0; virtual void process( InputArray src, OutputArray dst ) = 0; virtual void setGamma(float gamma) = 0; protected: // methods void writeFormat(FileStorage& fs) const;
Detailed Documentation
Adaptive logarithmic mapping is a fast global tonemapping algorithm that scales the image in logarithmic domain.
Since it’s a global operator the same function is applied to all the pixels, it is controlled by the bias parameter.
Optional saturation enhancement is possible as described in [24].
For more information see [19].