enum cv::ogl::Texture2D::Format
Overview
An Image Format describes the way that the images in Textures store their data. Moreā¦
#include <opengl.hpp> enum Format { NONE = 0, DEPTH_COMPONENT = 0x1902, RGB = 0x1907, RGBA = 0x1908, };
Detailed Documentation
An Image Format describes the way that the images in Textures store their data.
Enum Values
DEPTH_COMPONENT
Depth.
RGB
Red, Green, Blue.
RGBA
Red, Green, Blue, Alpha.