3D Visualizer
Overview
This section describes 3D visualization window as well as classes and methods that are used to interact with it. More…
// classes class cv::viz::Camera; class cv::viz::Color; class cv::viz::KeyboardEvent; class cv::viz::Mesh; class cv::viz::MouseEvent; class cv::viz::Viz3d; // global functions void cv::viz::computeNormals( const Mesh& mesh, OutputArray normals ); Viz3d cv::viz::getWindowByName(const String& window_name); Viz3d cv::viz::imshow( const String& window_name, InputArray image, const Size& window_size = Size(-1, -1) ); bool cv::viz::isNan(float x); bool cv::viz::isNan(double x); template < typename _Tp, int cn > bool cv::viz::isNan(const Vec<_Tp, cn>& v); template <typename _Tp> bool cv::viz::isNan(const Point3_<_Tp>& p); Affine3d cv::viz::makeCameraPose( const Vec3d& position, const Vec3d& focal_point, const Vec3d& y_dir ); Affine3d cv::viz::makeTransformToGlobal( const Vec3d& axis_x, const Vec3d& axis_y, const Vec3d& axis_z, const Vec3d& origin = Vec3d::all(0) ); Mat cv::viz::readCloud( const String& file, OutputArray colors = noArray(), OutputArray normals = noArray() ); Mesh cv::viz::readMesh(const String& file); bool cv::viz::readPose( const String& file, Affine3d& pose, const String& tag = "pose" ); void cv::viz::readTrajectory( OutputArray traj, const String& files_format = "pose%05d.xml", int start = 0, int end = INT_MAX, const String& tag = "pose" ); void cv::viz::unregisterAllWindows(); void cv::viz::writeCloud( const String& file, InputArray cloud, InputArray colors = noArray(), InputArray normals = noArray(), bool binary = false ); void cv::viz::writePose( const String& file, const Affine3d& pose, const String& tag = "pose" ); void cv::viz::writeTrajectory( InputArray traj, const String& files_format = "pose%05d.xml", int start = 0, const String& tag = "pose" );
Detailed Documentation
This section describes 3D visualization window as well as classes and methods that are used to interact with it.
3D visualization window (see Viz3d) is used to display widgets (see Widget), and it provides several methods to interact with scene and widgets.
Global Functions
void cv::viz::computeNormals( const Mesh& mesh, OutputArray normals )
Computing normals for mesh.
Viz3d cv::viz::getWindowByName(const String& window_name)
Retrieves a window by its name.
This function returns a Viz3d object with the given name.
If the window with that name already exists, that window is returned. Otherwise, new window is created with the given name, and it is returned.
Window names are automatically prefixed by “Viz - ” if it is not done by the user.
/// window and window_2 are the same windows. viz::Viz3d window = viz::getWindowByName("myWindow"); viz::Viz3d window_2 = viz::getWindowByName("Viz - myWindow");
Parameters:
window_name | Name of the window that is to be retrieved. |
Viz3d cv::viz::imshow( const String& window_name, InputArray image, const Size& window_size = Size(-1, -1) )
Displays image in specified window.
bool cv::viz::isNan(float x)
Checks float/double value for nan.
Parameters:
x | return true if nan. |
bool cv::viz::isNan(double x)
Checks float/double value for nan.
Parameters:
x | return true if nan. |
template < typename _Tp, int cn > bool cv::viz::isNan(const Vec<_Tp, cn>& v)
Checks float/double value for nan.
Parameters:
v | return true if any of the elements of the vector is nan. |
template <typename _Tp> bool cv::viz::isNan(const Point3_<_Tp>& p)
Checks float/double value for nan.
Parameters:
p | return true if any of the elements of the point is nan. |
Affine3d cv::viz::makeCameraPose( const Vec3d& position, const Vec3d& focal_point, const Vec3d& y_dir )
Constructs camera pose from position, focal_point and up_vector (see gluLookAt() for more infromation).
This function returns pose of the camera in global coordinate frame.
Parameters:
position | Position of the camera in global coordinate frame. |
focal_point | Focal point of the camera in global coordinate frame. |
y_dir | Up vector of the camera in global coordinate frame. |
Affine3d cv::viz::makeTransformToGlobal( const Vec3d& axis_x, const Vec3d& axis_y, const Vec3d& axis_z, const Vec3d& origin = Vec3d::all(0) )
Takes coordinate frame data and builds transform to global coordinate frame.
This function returns affine transform that describes transformation between global coordinate frame and a given coordinate frame.
Parameters:
axis_x | X axis vector in global coordinate frame. |
axis_y | Y axis vector in global coordinate frame. |
axis_z | Z axis vector in global coordinate frame. |
origin | Origin of the coordinate frame in global coordinate frame. |
Mesh cv::viz::readMesh(const String& file)
Reads mesh. Only ply format is supported now and no texture load support.
bool cv::viz::readPose( const String& file, Affine3d& pose, const String& tag = "pose" )
Read/write poses and trajectories.
void cv::viz::readTrajectory( OutputArray traj, const String& files_format = "pose%05d.xml", int start = 0, int end = INT_MAX, const String& tag = "pose" )
takes vector<Affine3<T>> with T = float/dobule and loads poses from sequence of files
void cv::viz::unregisterAllWindows()
Unregisters all Viz windows from internal database. After it ‘ getWindowByName() ‘ will create new windows instead getting existing from the database.
void cv::viz::writeCloud( const String& file, InputArray cloud, InputArray colors = noArray(), InputArray normals = noArray(), bool binary = false )
Read/write clouds. Supported formats: ply, xyz, obj and stl (readonly)
void cv::viz::writeTrajectory( InputArray traj, const String& files_format = "pose%05d.xml", int start = 0, const String& tag = "pose" )
takes vector<Affine3<T>> with T = float/dobule and writes to a sequence of files with given filename format