Pose of a widget
Goal
In this tutorial you will learn how to
- Add widgets to the visualization window
- Use Affine3 to set pose of a widget
- Rotating and translating a widget along an axis
Code
You can download the code from here.
#include <opencv2/viz.hpp> #include <opencv2/calib3d.hpp> #include <iostream> using namespace cv; using namespace std; static void help() { cout << "--------------------------------------------------------------------------" << endl << "This program shows how to visualize a cube rotated around (1,1,1) and shifted " << "using Rodrigues vector." << endl << "Usage:" << endl << "./widget_pose" << endl << endl; } int main() { help(); viz::Viz3d myWindow("Coordinate Frame"); myWindow.showWidget("Coordinate Widget", viz::WCoordinateSystem()); viz::WLine axis(Point3f(-1.0f,-1.0f,-1.0f), Point3f(1.0f,1.0f,1.0f)); axis.setRenderingProperty(viz::LINE_WIDTH, 4.0); myWindow.showWidget("Line Widget", axis); viz::WCube cube_widget(Point3f(0.5,0.5,0.0), Point3f(0.0,0.0,-0.5), true, viz::Color::blue()); cube_widget.setRenderingProperty(viz::LINE_WIDTH, 4.0); myWindow.showWidget("Cube Widget", cube_widget); Mat rot_vec = Mat::zeros(1,3,CV_32F); float translation_phase = 0.0, translation = 0.0; while(!myWindow.wasStopped()) { /* Rotation using rodrigues */ rot_vec.at<float>(0,0) += CV_PI * 0.01f; rot_vec.at<float>(0,1) += CV_PI * 0.01f; rot_vec.at<float>(0,2) += CV_PI * 0.01f; translation_phase += CV_PI * 0.01f; translation = sin(translation_phase); Mat rot_mat; Rodrigues(rot_vec, rot_mat); Affine3f pose(rot_mat, Vec3f(translation, translation, translation)); myWindow.setWidgetPose("Cube Widget", pose); myWindow.spinOnce(1, true); } return 0; }
Explanation
Here is the general structure of the program:
Create a visualization window.
viz::Viz3d myWindow("Coordinate Frame");
Show coordinate axes in the window using CoordinateSystemWidget.
myWindow.showWidget("Coordinate Widget", viz::WCoordinateSystem());
Display a line representing the axis (1,1,1).
viz::WLine axis(Point3f(-1.0f,-1.0f,-1.0f), Point3f(1.0f,1.0f,1.0f)); axis.setRenderingProperty(viz::LINE_WIDTH, 4.0); myWindow.showWidget("Line Widget", axis);
Construct a cube.
viz::WCube cube_widget(Point3f(0.5,0.5,0.0), Point3f(0.0,0.0,-0.5), true, viz::Color::blue()); cube_widget.setRenderingProperty(viz::LINE_WIDTH, 4.0); myWindow.showWidget("Cube Widget", cube_widget);
Create rotation matrix from rodrigues vector
rot_vec.at<float>(0,0) += CV_PI * 0.01f; rot_vec.at<float>(0,1) += CV_PI * 0.01f; rot_vec.at<float>(0,2) += CV_PI * 0.01f; ... Mat rot_mat; Rodrigues(rot_vec, rot_mat);
Use Affine3f to set pose of the cube.
Affine3f pose(rot_mat, Vec3f(translation, translation, translation)); myWindow.setWidgetPose("Cube Widget", pose);
Animate the rotation using wasStopped and spinOnce
while(!myWindow.wasStopped()) { ... myWindow.spinOnce(1, true); }
Results
Here is the result of the program.