struct CvStereoBMState
#include <calib3d_c.h> struct CvStereoBMState { // fields CvMat* cost; CvMat* disp; int disp12MaxDiff; int minDisparity; int numberOfDisparities; int preFilterCap; CvMat* preFilteredImg0; CvMat* preFilteredImg1; int preFilterSize; int preFilterType; CvRect roi1; CvRect roi2; int SADWindowSize; CvMat* slidingSumBuf; int speckleRange; int speckleWindowSize; int textureThreshold; int trySmallerWindows; int uniquenessRatio; };