struct CvStereoBMState

#include <calib3d_c.h>

struct CvStereoBMState
{
    // fields

    CvMat* cost;
    CvMat* disp;
    int disp12MaxDiff;
    int minDisparity;
    int numberOfDisparities;
    int preFilterCap;
    CvMat* preFilteredImg0;
    CvMat* preFilteredImg1;
    int preFilterSize;
    int preFilterType;
    CvRect roi1;
    CvRect roi2;
    int SADWindowSize;
    CvMat* slidingSumBuf;
    int speckleRange;
    int speckleWindowSize;
    int textureThreshold;
    int trySmallerWindows;
    int uniquenessRatio;
};