struct cv::detail::ProjectorBase
Base class for warping logic implementation.
#include <warpers.hpp> struct ProjectorBase { // fields float k[9]; float k_rinv[9]; float r_kinv[9]; float rinv[9]; float scale; float t[3]; // methods void setCameraParams( InputArray K = Mat::eye(3, 3, CV_32F), InputArray R = Mat::eye(3, 3, CV_32F), InputArray T = Mat::zeros(3, 1, CV_32F) ); }; // direct descendants struct CompressedRectilinearPortraitProjector; struct CompressedRectilinearProjector; struct CylindricalPortraitProjector; struct CylindricalProjector; struct FisheyeProjector; struct MercatorProjector; struct PaniniPortraitProjector; struct PaniniProjector; struct PlanePortraitProjector; struct PlaneProjector; struct SphericalPortraitProjector; struct SphericalProjector; struct StereographicProjector; struct TransverseMercatorProjector;