template class Poco::ActiveMethod<ResultType, void, OwnerType, StarterType>
Overview
An active method is a method that, when called, executes in its own thread. More…
#include <ActiveMethod.h> template < class ResultType, class OwnerType, class StarterType > class ActiveMethod<ResultType, void, OwnerType, StarterType> { public: // typedefs typedef ResultType(OwnerType::* Callback)(void); typedef ActiveResult<ResultType> ActiveResultType; typedef ActiveRunnable<ResultType, void, OwnerType> ActiveRunnableType; // construction ActiveMethod( OwnerType* pOwner, Callback method ); ActiveMethod(const ActiveMethod& other); // methods ActiveResultType operator()(void); ActiveMethod& operator=(const ActiveMethod& other); void swap(ActiveMethod& other); };
Detailed Documentation
An active method is a method that, when called, executes in its own thread.
ActiveMethod ‘s take exactly one argument and can return a value. To pass more than one argument to the method, use a struct. The following example shows how to add an ActiveMethod to a class:
class ActiveObject { public: ActiveObject(): exampleActiveMethod(this, &ActiveObject::exampleActiveMethodImpl) { } ActiveMethod<std::string, std::string, ActiveObject> exampleActiveMethod; protected: std::string exampleActiveMethodImpl(const std::string& arg) { ... } };
And following is an example that shows how to invoke an ActiveMethod.
ActiveObject myActiveObject; ActiveResult<std::string> result = myActiveObject.exampleActiveMethod("foo"); ... result.wait(); std::cout << result.data() << std::endl;
The way an ActiveMethod is started can be changed by passing a StarterType template argument with a corresponding class. The default ActiveStarter starts the method in its own thread, obtained from a thread pool.
For an alternative implementation of StarterType, see ActiveDispatcher.
For methods that do not require an argument or a return value, simply use void.