class Poco::ColorConsoleChannel
Overview
A channel that writes to an ostream. More…
#include <ConsoleChannel.h> class ColorConsoleChannel: public Poco::Channel { public: // construction ColorConsoleChannel(); ColorConsoleChannel(std::ostream& str); // methods virtual void log(const Message& msg); virtual void setProperty( const std::string& name, const std::string& value ); virtual std::string getProperty(const std::string& name) const; protected: // enums enum Color; // methods Color parseColor(const std::string& color) const; std::string formatColor(Color color) const; void initColors(); };
Inherited Members
public: // methods virtual void setProperty( const std::string& name, const std::string& value ) = 0; virtual std::string getProperty(const std::string& name) const = 0; void duplicate() const; void release() const; int referenceCount() const; virtual void open(); virtual void close(); virtual void log(const Message& msg) = 0; virtual void setProperty( const std::string& name, const std::string& value ); virtual std::string getProperty(const std::string& name) const;
Detailed Documentation
A channel that writes to an ostream.
Only the message’s text is written, followed by a newline.
Messages can be colored depending on priority. The console device must support ANSI escape codes in order to display colored messages.
To enable message coloring, set the “enableColors” property to true (default). Furthermore, colors can be configured by setting the following properties (default values are given in parenthesis):
* traceColor (gray) * debugColor (gray) * informationColor (default) * noticeColor (default) * warningColor (yellow) * errorColor (lightRed) * criticalColor (lightRed) * fatalColor (lightRed)
The following color values are supported:
* default * black * red * green * brown * blue * magenta * cyan * gray * darkgray * lightRed * lightGreen * yellow * lightBlue * lightMagenta * lightCyan * white
Chain this channel to a FormattingChannel with an appropriate Formatter to control what is contained in the text.
Similar to StreamChannel, except that a static mutex is used to protect against multiple console channels concurrently writing to the same stream.
Construction
ColorConsoleChannel()
Creates the channel and attaches std::clog.
ColorConsoleChannel(std::ostream& str)
Creates the channel using the given stream.
Methods
virtual void log(const Message& msg)
Logs the given message to the channel’s stream.
virtual void setProperty( const std::string& name, const std::string& value )
Sets the property with the given name.
The following properties are supported:
* enableColors: Enable or disable colors. * traceColor: Specify color for trace messages. * debugColor: Specify color for debug messages. * informationColor: Specify color for information messages. * noticeColor: Specify color for notice messages. * warningColor: Specify color for warning messages. * errorColor: Specify color for error messages. * criticalColor: Specify color for critical messages. * fatalColor: Specify color for fatal messages.
See the class documentation for a list of supported color values.
virtual std::string getProperty(const std::string& name) const
Returns the value of the property with the given name.
See setProperty() for a description of the supported properties.