class Poco::FPEnvironment
Overview
Instances of this class can be used to save and later restore the current floating point environment (consisting of rounding mode and floating-point flags). Moreā¦
#include <FPEnvironment.h> class FPEnvironment: private Poco::FPEnvironmentImpl { public: // enums enum Flag; enum RoundingMode; // construction FPEnvironment(); FPEnvironment(RoundingMode mode); FPEnvironment(const FPEnvironment& env); // methods FPEnvironment& operator=(const FPEnvironment& env); void keepCurrent(); static void clearFlags(); static bool isFlag(Flag flag); static void setRoundingMode(RoundingMode mode); static RoundingMode getRoundingMode(); static bool isInfinite(float value); static bool isInfinite(double value); static bool isInfinite(long double value); static bool isNaN(float value); static bool isNaN(double value); static bool isNaN(long double value); static float copySign( float target, float source ); static double copySign( double target, double source ); static long double copySign( long double target, long double source ); };
Inherited Members
protected: // enums enum FlagImpl; enum RoundingModeImpl; // methods FPEnvironmentImpl& operator=(const FPEnvironmentImpl& env); void keepCurrentImpl(); static bool isInfiniteImpl(float value); static bool isInfiniteImpl(double value); static bool isInfiniteImpl(long double value); static bool isNaNImpl(float value); static bool isNaNImpl(double value); static bool isNaNImpl(long double value); static float copySignImpl( float target, float source ); static double copySignImpl( double target, double source ); static long double copySignImpl( long double target, long double source ); static void clearFlagsImpl(); static bool isFlagImpl(FlagImpl flag); static void setRoundingModeImpl(RoundingModeImpl mode); static RoundingModeImpl getRoundingModeImpl(); static bool isInfiniteImpl(float value); static bool isInfiniteImpl(double value); static bool isInfiniteImpl(long double value); static bool isNaNImpl(float value); static bool isNaNImpl(double value); static bool isNaNImpl(long double value); static float copySignImpl( float target, float source ); static double copySignImpl( double target, double source ); static long double copySignImpl( long double target, long double source );
Detailed Documentation
Instances of this class can be used to save and later restore the current floating point environment (consisting of rounding mode and floating-point flags).
The class also provides various static methods to query certain properties of a floating-point number.
Construction
FPEnvironment()
Standard constructor.
Remembers the current environment.
FPEnvironment(RoundingMode mode)
Remembers the current environment and sets the given rounding mode.
FPEnvironment(const FPEnvironment& env)
Copy constructor.
Methods
FPEnvironment& operator=(const FPEnvironment& env)
Assignment operator.
void keepCurrent()
Keep the current environment even after destroying the FPEnvironment object.
static void clearFlags()
Resets all flags.
static bool isFlag(Flag flag)
Returns true iff the given flag is set.
static void setRoundingMode(RoundingMode mode)
Sets the rounding mode.
static RoundingMode getRoundingMode()
Returns the current rounding mode.
static bool isInfinite(long double value)
Returns true iff the given number is infinite.
static bool isNaN(long double value)
Returns true iff the given number is NaN.
static long double copySign( long double target, long double source )
Copies the sign from source to target.