class Poco::NotificationQueue
Overview
A NotificationQueue object provides a way to implement asynchronous notifications. Moreā¦
#include <NotificationQueue.h> class NotificationQueue { public: // structs struct WaitInfo; // methods void enqueueNotification(Notification::Ptr pNotification); void enqueueUrgentNotification(Notification::Ptr pNotification); Notification* dequeueNotification(); Notification* waitDequeueNotification(); Notification* waitDequeueNotification(long milliseconds); void dispatch(NotificationCenter& notificationCenter); void wakeUpAll(); bool empty() const; int size() const; void clear(); bool hasIdleThreads() const; static NotificationQueue& defaultQueue(); protected: // methods Notification::Ptr dequeueOne(); };
Detailed Documentation
A NotificationQueue object provides a way to implement asynchronous notifications.
This is especially useful for sending notifications from one thread to another, for example from a background thread to the main (user interface) thread.
The NotificationQueue can also be used to distribute work from a controlling thread to one or more worker threads. Each worker thread repeatedly calls waitDequeueNotification() and processes the returned notification. Special care must be taken when shutting down a queue with worker threads waiting for notifications. The recommended sequence to shut down and destroy the queue is to
1. set a termination flag for every worker thread 2. call the wakeUpAll() method 3. join each worker thread 4. destroy the notification queue.
Methods
void enqueueNotification(Notification::Ptr pNotification)
Enqueues the given notification by adding it to the end of the queue (FIFO).
The queue takes ownership of the notification, thus a call like
notificationQueue.enqueueNotification(new MyNotification);
does not result in a memory leak.
void enqueueUrgentNotification(Notification::Ptr pNotification)
Enqueues the given notification by adding it to the front of the queue (LIFO).
The event therefore gets processed before all other events already in the queue. The queue takes ownership of the notification, thus a call like
notificationQueue.enqueueUrgentNotification(new MyNotification);
does not result in a memory leak.
Notification* dequeueNotification()
Dequeues the next pending notification.
Returns 0 (null) if no notification is available. The caller gains ownership of the notification and is expected to release it when done with it.
It is highly recommended that the result is immediately assigned to a Notification::Ptr, to avoid potential memory management issues.
Notification* waitDequeueNotification()
Dequeues the next pending notification.
If no notification is available, waits for a notification to be enqueued. The caller gains ownership of the notification and is expected to release it when done with it. This method returns 0 (null) if wakeUpWaitingThreads() has been called by another thread.
It is highly recommended that the result is immediately assigned to a Notification::Ptr, to avoid potential memory management issues.
Notification* waitDequeueNotification(long milliseconds)
Dequeues the next pending notification.
If no notification is available, waits for a notification to be enqueued up to the specified time. Returns 0 (null) if no notification is available. The caller gains ownership of the notification and is expected to release it when done with it.
It is highly recommended that the result is immediately assigned to a Notification::Ptr, to avoid potential memory management issues.
void dispatch(NotificationCenter& notificationCenter)
Dispatches all queued notifications to the given notification center.
void wakeUpAll()
Wakes up all threads that wait for a notification.
bool empty() const
Returns true iff the queue is empty.
int size() const
Returns the number of notifications in the queue.
void clear()
Removes all notifications from the queue.
bool hasIdleThreads() const
Returns true if the queue has at least one thread waiting for a notification.
static NotificationQueue& defaultQueue()
Returns a reference to the default NotificationQueue.