class Poco::ThreadPool
Overview
A thread pool always keeps a number of threads running, ready to accept work. More…
#include <ThreadPool.h> class ThreadPool { public: // construction ThreadPool( int minCapacity = 2, int maxCapacity = 16, int idleTime = 60, int stackSize = POCO_THREAD_STACK_SIZE ); ThreadPool( const std::string& name, int minCapacity = 2, int maxCapacity = 16, int idleTime = 60, int stackSize = POCO_THREAD_STACK_SIZE ); // methods void addCapacity(int n); int capacity() const; void setStackSize(int stackSize); int getStackSize() const; int used() const; int allocated() const; int available() const; void start(Runnable& target); void start( Runnable& target, const std::string& name ); void startWithPriority( Thread::Priority priority, Runnable& target ); void startWithPriority( Thread::Priority priority, Runnable& target, const std::string& name ); void stopAll(); void joinAll(); void collect(); const std::string& name() const; static ThreadPool& defaultPool(); protected: // methods PooledThread* getThread(); PooledThread* createThread(); void housekeep(); };
Detailed Documentation
A thread pool always keeps a number of threads running, ready to accept work.
Creating and starting a threads can impose a significant runtime overhead to an application. A thread pool helps to improve the performance of an application by reducing the number of threads that have to be created (and destroyed again). Threads in a thread pool are re-used once they become available again. The thread pool always keeps a minimum number of threads running. If the demans for threads increases, additional threads are created. Once the demand for threads sinks again, no-longer used threads are stopped and removed from the pool.
Construction
~ThreadPool()
Currently running threads will remain active until they complete.
Methods
void addCapacity(int n)
Increases (or decreases, if n is negative) the maximum number of threads.
int capacity() const
Returns the maximum capacity of threads.
void setStackSize(int stackSize)
Sets the stack size for threads.
New stack size applies only for newly created threads.
int getStackSize() const
Returns the stack size used to create new threads.
int used() const
Returns the number of currently used threads.
int allocated() const
Returns the number of currently allocated threads.
int available() const
Returns the number available threads.
void start(Runnable& target)
Obtains a thread and starts the target.
Throws a NoThreadAvailableException if no more threads are available.
void start( Runnable& target, const std::string& name )
Obtains a thread and starts the target.
Assigns the given name to the thread. Throws a NoThreadAvailableException if no more threads are available.
void startWithPriority( Thread::Priority priority, Runnable& target )
Obtains a thread, adjusts the thread’s priority, and starts the target.
Throws a NoThreadAvailableException if no more threads are available.
void startWithPriority( Thread::Priority priority, Runnable& target, const std::string& name )
Obtains a thread, adjusts the thread’s priority, and starts the target.
Assigns the given name to the thread. Throws a NoThreadAvailableException if no more threads are available.
void stopAll()
Stops all running threads and waits for their completion.
Will also delete all thread objects. If used, this method should be the last action before the thread pool is deleted.
Note: If a thread fails to stop within 10 seconds (due to a programming error, for example), the underlying thread object will not be deleted and this method will return anyway. This allows for a more or less graceful shutdown in case of a misbehaving thread.
void joinAll()
Waits for all threads to complete.
Note that this will not actually join() the underlying thread, but rather wait for the thread’s runnables to finish.
void collect()
Stops and removes no longer used threads from the thread pool.
Can be called at various times in an application’s life time to help the thread pool manage its threads. Calling this method is optional, as the thread pool is also implicitly managed in calls to start(), addCapacity() and joinAll().
const std::string& name() const
Returns the name of the thread pool, or an empty string if no name has been specified in the constructor.
static ThreadPool& defaultPool()
Returns a reference to the default thread pool.