class Poco::XML::EntityReference

Overview

EntityReference objects may be inserted into the structure model when an entity reference is in the source document, or when the user wishes to insert an entity reference. Moreā€¦

#include <EntityReference.h>

class EntityReference: public Poco::XML::AbstractNode
{
public:
    // methods

    virtual
    const XMLString&
    nodeName() const;

    virtual
    unsigned short
    nodeType() const;

protected:
    // construction

    EntityReference(
        Document* pOwnerDocument,
        const XMLString& name
        );

    EntityReference(
        Document* pOwnerDocument,
        const EntityReference& ref
        );

    // methods

    virtual
    Node*
    copyNode(
        bool deep,
        Document* pOwnerDocument
        ) const;
};

Inherited Members

public:
    // typedefs

    typedef Poco::XML::NamespaceSupport NSMap;

    // enums

    enum
    {
        ELEMENT_NODE                = 1,
        ATTRIBUTE_NODE,
        TEXT_NODE,
        CDATA_SECTION_NODE,
        ENTITY_REFERENCE_NODE,
        ENTITY_NODE,
        PROCESSING_INSTRUCTION_NODE,
        COMMENT_NODE,
        DOCUMENT_NODE,
        DOCUMENT_TYPE_NODE,
        DOCUMENT_FRAGMENT_NODE,
        NOTATION_NODE,
    };

    // methods

    void
    duplicate() const;

    void
    release() const;

    virtual
    void
    autoRelease() = 0;

    virtual
    void
    addEventListener(
        const XMLString& type,
        EventListener* listener,
        bool useCapture
        ) = 0;

    virtual
    void
    removeEventListener(
        const XMLString& type,
        EventListener* listener,
        bool useCapture
        ) = 0;

    virtual
    bool
    dispatchEvent(Event* evt) = 0;

    virtual
    const XMLString&
    nodeName() const = 0;

    const XMLString&
    nodeValue() const;

    virtual
    const XMLString&
    getNodeValue() const = 0;

    virtual
    void
    setNodeValue(const XMLString& value) = 0;

    virtual
    unsigned short
    nodeType() const = 0;

    virtual
    Node*
    parentNode() const = 0;

    virtual
    NodeList*
    childNodes() const = 0;

    virtual
    Node*
    firstChild() const = 0;

    virtual
    Node*
    lastChild() const = 0;

    virtual
    Node*
    previousSibling() const = 0;

    virtual
    Node*
    nextSibling() const = 0;

    virtual
    NamedNodeMap*
    attributes() const = 0;

    virtual
    Document*
    ownerDocument() const = 0;

    virtual
    Node*
    insertBefore(
        Node* newChild,
        Node* refChild
        ) = 0;

    virtual
    Node*
    replaceChild(
        Node* newChild,
        Node* oldChild
        ) = 0;

    virtual
    Node*
    removeChild(Node* oldChild) = 0;

    virtual
    Node*
    appendChild(Node* newChild) = 0;

    virtual
    bool
    hasChildNodes() const = 0;

    virtual
    Node*
    cloneNode(bool deep) const = 0;

    virtual
    void
    normalize() = 0;

    virtual
    bool
    isSupported(
        const XMLString& feature,
        const XMLString& version
        ) const = 0;

    virtual
    const XMLString&
    namespaceURI() const = 0;

    virtual
    XMLString
    prefix() const = 0;

    virtual
    const XMLString&
    localName() const = 0;

    virtual
    bool
    hasAttributes() const = 0;

    virtual
    XMLString
    innerText() const = 0;

    virtual
    Node*
    getNodeByPath(const XMLString& path) const = 0;

    virtual
    Node*
    getNodeByPathNS(
        const XMLString& path,
        const NSMap& nsMap
        ) const = 0;

    virtual
    const XMLString&
    nodeName() const;

    virtual
    const XMLString&
    getNodeValue() const;

    virtual
    void
    setNodeValue(const XMLString& value);

    virtual
    Node*
    parentNode() const;

    virtual
    NodeList*
    childNodes() const;

    virtual
    Node*
    firstChild() const;

    virtual
    Node*
    lastChild() const;

    virtual
    Node*
    previousSibling() const;

    virtual
    Node*
    nextSibling() const;

    virtual
    NamedNodeMap*
    attributes() const;

    virtual
    Document*
    ownerDocument() const;

    virtual
    Node*
    insertBefore(
        Node* newChild,
        Node* refChild
        );

    virtual
    Node*
    replaceChild(
        Node* newChild,
        Node* oldChild
        );

    virtual
    Node*
    removeChild(Node* oldChild);

    virtual
    Node*
    appendChild(Node* newChild);

    virtual
    bool
    hasChildNodes() const;

    virtual
    Node*
    cloneNode(bool deep) const;

    virtual
    void
    normalize();

    virtual
    bool
    isSupported(
        const XMLString& feature,
        const XMLString& version
        ) const;

    virtual
    const XMLString&
    namespaceURI() const;

    virtual
    XMLString
    prefix() const;

    virtual
    const XMLString&
    localName() const;

    virtual
    bool
    hasAttributes() const;

    virtual
    void
    addEventListener(
        const XMLString& type,
        EventListener* listener,
        bool useCapture
        );

    virtual
    void
    removeEventListener(
        const XMLString& type,
        EventListener* listener,
        bool useCapture
        );

    virtual
    bool
    dispatchEvent(Event* evt);

    virtual
    XMLString
    innerText() const;

    virtual
    Node*
    getNodeByPath(const XMLString& path) const;

    virtual
    Node*
    getNodeByPathNS(
        const XMLString& path,
        const NSMap& nsMap
        ) const;

    virtual
    void
    autoRelease();

protected:
    // fields

    static const XMLString EMPTY_STRING;

    // methods

    virtual
    Node*
    copyNode(
        bool deep,
        Document* pOwnerDocument
        ) const = 0;

    virtual
    bool
    events() const;

    virtual
    bool
    eventsSuspended() const;

    void
    captureEvent(Event* evt);

    void
    bubbleEvent(Event* evt);

    void
    dispatchSubtreeModified();

    void
    dispatchNodeInserted();

    void
    dispatchNodeRemoved();

    virtual
    void
    dispatchNodeRemovedFromDocument();

    virtual
    void
    dispatchNodeInsertedIntoDocument();

    void
    dispatchAttrModified(
        Attr* pAttr,
        MutationEvent::AttrChangeType changeType,
        const XMLString& prevValue,
        const XMLString& newValue
        );

    void
    dispatchCharacterDataModified(
        const XMLString& prevValue,
        const XMLString& newValue
        );

    void
    setOwnerDocument(Document* pOwnerDocument);

Detailed Documentation

EntityReference objects may be inserted into the structure model when an entity reference is in the source document, or when the user wishes to insert an entity reference.

Note that character references and references to predefined entities are considered to be expanded by the HTML or XML processor so that characters are represented by their Unicode equivalent rather than by an entity reference. Moreover, the XML processor may completely expand references to entities while building the structure model, instead of providing EntityReference objects. If it does provide such objects, then for a given EntityReference node, it may be that there is no Entity node representing the referenced entity. If such an Entity exists, then the child list of the EntityReference node is the same as that of the Entity node.

As for Entity nodes, EntityReference nodes and all their descendants are readonly.

The resolution of the children of the EntityReference (the replacement value of the referenced Entity) may be lazily evaluated; actions by the user (such as calling the childNodes method on the EntityReference node) are assumed to trigger the evaluation.

Methods

virtual
const XMLString&
nodeName() const

Returns the name of this node, depending on its type.

virtual
unsigned short
nodeType() const

Returns a code representing the type of the underlying object.