Inherited Members
public:
// enums
enum
{
KIND_SHIFT = 16,
FIXED_TYPE = 0x8000 <<KIND_SHIFT,
FIXED_SIZE = 0x4000 <<KIND_SHIFT,
KIND_MASK = 31 <<KIND_SHIFT,
NONE = 0 <<KIND_SHIFT,
MAT = 1 <<KIND_SHIFT,
MATX = 2 <<KIND_SHIFT,
STD_VECTOR = 3 <<KIND_SHIFT,
STD_VECTOR_VECTOR = 4 <<KIND_SHIFT,
STD_VECTOR_MAT = 5 <<KIND_SHIFT,
EXPR = 6 <<KIND_SHIFT,
OPENGL_BUFFER = 7 <<KIND_SHIFT,
CUDA_HOST_MEM = 8 <<KIND_SHIFT,
CUDA_GPU_MAT = 9 <<KIND_SHIFT,
UMAT =10 <<KIND_SHIFT,
STD_VECTOR_UMAT =11 <<KIND_SHIFT,
STD_BOOL_VECTOR =12 <<KIND_SHIFT,
STD_VECTOR_CUDA_GPU_MAT = 13 <<KIND_SHIFT,
STD_ARRAY =14 <<KIND_SHIFT,
STD_ARRAY_MAT =15 <<KIND_SHIFT,
};
enum
{
DEPTH_MASK_8U = 1 <<CV_8U,
DEPTH_MASK_8S = 1 <<CV_8S,
DEPTH_MASK_16U = 1 <<CV_16U,
DEPTH_MASK_16S = 1 <<CV_16S,
DEPTH_MASK_32S = 1 <<CV_32S,
DEPTH_MASK_32F = 1 <<CV_32F,
DEPTH_MASK_64F = 1 <<CV_64F,
DEPTH_MASK_ALL = (DEPTH_MASK_64F<<1)-1,
DEPTH_MASK_ALL_BUT_8S = DEPTH_MASK_ALL& ~DEPTH_MASK_8S,
DEPTH_MASK_FLT = DEPTH_MASK_32F + DEPTH_MASK_64F,
};
// methods
int
channels(int i = -1) const;
int
cols(int i = -1) const;
void
copyTo(const _OutputArray& arr) const;
void
copyTo(
const _OutputArray& arr,
const _InputArray& mask
) const;
int
depth(int i = -1) const;
int
dims(int i = -1) const;
bool
empty() const;
int
getFlags() const;
cuda::GpuMat
getGpuMat() const;
void
getGpuMatVector(std::vector<cuda::GpuMat>& gpumv) const;
Mat
getMat(int idx = -1) const;
Mat
getMat_(int idx = -1) const;
void
getMatVector(std::vector<Mat>& mv) const;
void*
getObj() const;
ogl::Buffer
getOGlBuffer() const;
Size
getSz() const;
UMat
getUMat(int idx = -1) const;
void
getUMatVector(std::vector<UMat>& umv) const;
bool
isContinuous(int i = -1) const;
bool
isGpuMatVector() const;
bool
isMat() const;
bool
isMatVector() const;
bool
isMatx() const;
bool
isSubmatrix(int i = -1) const;
bool
isUMat() const;
bool
isUMatVector() const;
bool
isVector() const;
int
kind() const;
size_t
offset(int i = -1) const;
int
rows(int i = -1) const;
bool
sameSize(const _InputArray& arr) const;
Size
size(int i = -1) const;
int
sizend(
int* sz,
int i = -1
) const;
size_t
step(int i = -1) const;
size_t
total(int i = -1) const;
int
type(int i = -1) const;
void
assign(const UMat& u) const;
void
assign(const Mat& m) const;
void
clear() const;
void
create(
Size sz,
int type,
int i = -1,
bool allowTransposed = false,
int fixedDepthMask = 0
) const;
void
create(
int rows,
int cols,
int type,
int i = -1,
bool allowTransposed = false,
int fixedDepthMask = 0
) const;
void
create(
int dims,
const int* size,
int type,
int i = -1,
bool allowTransposed = false,
int fixedDepthMask = 0
) const;
void
createSameSize(
const _InputArray& arr,
int mtype
) const;
bool
fixedSize() const;
bool
fixedType() const;
cuda::GpuMat&
getGpuMatRef() const;
std::vector<cuda::GpuMat>&
getGpuMatVecRef() const;
cuda::HostMem&
getHostMemRef() const;
Mat&
getMatRef(int i = -1) const;
ogl::Buffer&
getOGlBufferRef() const;
UMat&
getUMatRef(int i = -1) const;
bool
needed() const;
void
release() const;
void
setTo(
const _InputArray& value,
const _InputArray& mask = _InputArray()
) const;
protected:
// fields
int flags;
void* obj;
Size sz;
// methods
void
init(
int _flags,
const void* _obj
);
void
init(
int _flags,
const void* _obj,
Size _sz
);