class cv::ogl::Buffer
Overview
Smart pointer for OpenGL buffer object with reference counting. More…
#include <opengl.hpp> class Buffer { public: // enums enum Access; enum Target; // construction Buffer(); Buffer( int arows, int acols, int atype, unsigned int abufId, bool autoRelease = false ); Buffer( Size asize, int atype, unsigned int abufId, bool autoRelease = false ); Buffer( int arows, int acols, int atype, Target target = ARRAY_BUFFER, bool autoRelease = false ); Buffer( Size asize, int atype, Target target = ARRAY_BUFFER, bool autoRelease = false ); Buffer( InputArray arr, Target target = ARRAY_BUFFER, bool autoRelease = false ); // methods void bind(Target target) const; unsigned int bufId() const; int channels() const; Buffer clone( Target target = ARRAY_BUFFER, bool autoRelease = false ) const; int cols() const; void copyFrom( InputArray arr, Target target = ARRAY_BUFFER, bool autoRelease = false ); void copyFrom( InputArray arr, cuda::Stream& stream, Target target = ARRAY_BUFFER, bool autoRelease = false ); void copyTo(OutputArray arr) const; void copyTo( OutputArray arr, cuda::Stream& stream ) const; void create( int arows, int acols, int atype, Target target = ARRAY_BUFFER, bool autoRelease = false ); void create( Size asize, int atype, Target target = ARRAY_BUFFER, bool autoRelease = false ); int depth() const; int elemSize() const; int elemSize1() const; bool empty() const; cuda::GpuMat mapDevice(); cuda::GpuMat mapDevice(cuda::Stream& stream); Mat mapHost(Access access); void release(); int rows() const; void setAutoRelease(bool flag); Size size() const; int type() const; void unmapDevice(); void unmapDevice(cuda::Stream& stream); void unmapHost(); static void unbind(Target target); };
Detailed Documentation
Smart pointer for OpenGL buffer object with reference counting.
Buffer Objects are OpenGL objects that store an array of unformatted memory allocated by the OpenGL context. These can be used to store vertex data, pixel data retrieved from images or the framebuffer, and a variety of other things.
ogl::Buffer has interface similar with Mat interface and represents 2D array memory.
ogl::Buffer supports memory transfers between host and device and also can be mapped to CUDA memory.
Construction
Buffer()
The constructors.
Creates empty ogl::Buffer object, creates ogl::Buffer object from existed buffer ( abufId parameter), allocates memory for ogl::Buffer object or copies from host/device memory.
Buffer( int arows, int acols, int atype, unsigned int abufId, bool autoRelease = false )
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
Parameters:
arows | Number of rows in a 2D array. |
acols | Number of columns in a 2D array. |
atype | Array type ( CV_8UC1, …, CV_64FC4 ). See Mat for details. |
abufId | Buffer object name. |
autoRelease | Auto release mode (if true, release will be called in object’s destructor). |
Buffer( Size asize, int atype, unsigned int abufId, bool autoRelease = false )
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
Parameters:
asize | 2D array size. |
atype | Array type ( CV_8UC1, …, CV_64FC4 ). See Mat for details. |
abufId | Buffer object name. |
autoRelease | Auto release mode (if true, release will be called in object’s destructor). |
Buffer( int arows, int acols, int atype, Target target = ARRAY_BUFFER, bool autoRelease = false )
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
Parameters:
arows | Number of rows in a 2D array. |
acols | Number of columns in a 2D array. |
atype | Array type ( CV_8UC1, …, CV_64FC4 ). See Mat for details. |
target | Buffer usage. See cv::ogl::Buffer::Target. |
autoRelease | Auto release mode (if true, release will be called in object’s destructor). |
Buffer( Size asize, int atype, Target target = ARRAY_BUFFER, bool autoRelease = false )
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
Parameters:
asize | 2D array size. |
atype | Array type ( CV_8UC1, …, CV_64FC4 ). See Mat for details. |
target | Buffer usage. See cv::ogl::Buffer::Target. |
autoRelease | Auto release mode (if true, release will be called in object’s destructor). |
Buffer( InputArray arr, Target target = ARRAY_BUFFER, bool autoRelease = false )
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
Parameters:
arr | Input array (host or device memory, it can be Mat, cuda::GpuMat or std::vector ). |
target | Buffer usage. See cv::ogl::Buffer::Target. |
autoRelease | Auto release mode (if true, release will be called in object’s destructor). |
Methods
void bind(Target target) const
Binds OpenGL buffer to the specified buffer binding point.
Parameters:
target | Binding point. See cv::ogl::Buffer::Target. |
unsigned int bufId() const
get OpenGL opject id
Buffer clone( Target target = ARRAY_BUFFER, bool autoRelease = false ) const
Creates a full copy of the buffer object and the underlying data.
Parameters:
target | Buffer usage for destination buffer. |
autoRelease | Auto release mode for destination buffer. |
void copyFrom( InputArray arr, Target target = ARRAY_BUFFER, bool autoRelease = false )
Copies from host/device memory to OpenGL buffer.
Parameters:
arr | Input array (host or device memory, it can be Mat, cuda::GpuMat or std::vector ). |
target | Buffer usage. See cv::ogl::Buffer::Target. |
autoRelease | Auto release mode (if true, release will be called in object’s destructor). |
void copyFrom( InputArray arr, cuda::Stream& stream, Target target = ARRAY_BUFFER, bool autoRelease = false )
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
void copyTo(OutputArray arr) const
Copies from OpenGL buffer to host/device memory or another OpenGL buffer object.
Parameters:
arr | Destination array (host or device memory, can be Mat, cuda::GpuMat, std::vector or ogl::Buffer). |
void copyTo( OutputArray arr, cuda::Stream& stream ) const
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
void create( int arows, int acols, int atype, Target target = ARRAY_BUFFER, bool autoRelease = false )
Allocates memory for ogl::Buffer object.
Parameters:
arows | Number of rows in a 2D array. |
acols | Number of columns in a 2D array. |
atype | Array type ( CV_8UC1, …, CV_64FC4 ). See Mat for details. |
target | Buffer usage. See cv::ogl::Buffer::Target. |
autoRelease | Auto release mode (if true, release will be called in object’s destructor). |
void create( Size asize, int atype, Target target = ARRAY_BUFFER, bool autoRelease = false )
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
Parameters:
asize | 2D array size. |
atype | Array type ( CV_8UC1, …, CV_64FC4 ). See Mat for details. |
target | Buffer usage. See cv::ogl::Buffer::Target. |
autoRelease | Auto release mode (if true, release will be called in object’s destructor). |
cuda::GpuMat mapDevice()
map to device memory (blocking)
cuda::GpuMat mapDevice(cuda::Stream& stream)
Maps OpenGL buffer to CUDA device memory.
This operatation doesn’t copy data. Several buffer objects can be mapped to CUDA memory at a time.
A mapped data store must be unmapped with ogl::Buffer::unmapDevice before its buffer object is used.
Mat mapHost(Access access)
Maps OpenGL buffer to host memory.
mapHost maps to the client’s address space the entire data store of the buffer object. The data can then be directly read and/or written relative to the returned pointer, depending on the specified access policy.
A mapped data store must be unmapped with ogl::Buffer::unmapHost before its buffer object is used.
This operation can lead to memory transfers between host and device.
Only one buffer object can be mapped at a time.
Parameters:
access | Access policy, indicating whether it will be possible to read from, write to, or both read from and write to the buffer object’s mapped data store. The symbolic constant must be ogl::Buffer::READ_ONLY, ogl::Buffer::WRITE_ONLY or ogl::Buffer::READ_WRITE. |
void release()
Decrements the reference counter and destroys the buffer object if needed.
The function will call setAutoRelease(true) .
void setAutoRelease(bool flag)
Sets auto release mode.
The lifetime of the OpenGL object is tied to the lifetime of the context. If OpenGL context was bound to a window it could be released at any time (user can close a window). If object’s destructor is called after destruction of the context it will cause an error. Thus ogl::Buffer doesn’t destroy OpenGL object in destructor by default (all OpenGL resources will be released with OpenGL context). This function can force ogl::Buffer destructor to destroy OpenGL object.
Parameters:
flag | Auto release mode (if true, release will be called in object’s destructor). |
void unmapDevice(cuda::Stream& stream)
Unmaps OpenGL buffer.
void unmapHost()
Unmaps OpenGL buffer.
static void unbind(Target target)
Unbind any buffers from the specified binding point.
Parameters:
target | Binding point. See cv::ogl::Buffer::Target. |