class cv::cuda::StereoBM
Overview
Class computing stereo correspondence (disparity map) using the block matching algorithm. : Moreā¦
#include <cudastereo.hpp> class StereoBM: public cv::StereoBM { public: // methods virtual void compute( InputArray left, InputArray right, OutputArray disparity, Stream& stream ) = 0; };
Inherited Members
public: // enums enum { DISP_SHIFT = 4, DISP_SCALE = (1 <<DISP_SHIFT), }; enum { PREFILTER_NORMALIZED_RESPONSE = 0, PREFILTER_XSOBEL = 1, }; // methods virtual void clear(); virtual bool empty() const; virtual String getDefaultName() const; virtual void read(const FileNode& fn); virtual void save(const String& filename) const; virtual void write(FileStorage& fs) const; template <typename _Tp> static Ptr<_Tp> load( const String& filename, const String& objname = String() ); template <typename _Tp> static Ptr<_Tp> loadFromString( const String& strModel, const String& objname = String() ); template <typename _Tp> static Ptr<_Tp> read(const FileNode& fn); virtual void compute( InputArray left, InputArray right, OutputArray disparity ) = 0; virtual int getBlockSize() const = 0; virtual int getDisp12MaxDiff() const = 0; virtual int getMinDisparity() const = 0; virtual int getNumDisparities() const = 0; virtual int getSpeckleRange() const = 0; virtual int getSpeckleWindowSize() const = 0; virtual void setBlockSize(int blockSize) = 0; virtual void setDisp12MaxDiff(int disp12MaxDiff) = 0; virtual void setMinDisparity(int minDisparity) = 0; virtual void setNumDisparities(int numDisparities) = 0; virtual void setSpeckleRange(int speckleRange) = 0; virtual void setSpeckleWindowSize(int speckleWindowSize) = 0; virtual int getPreFilterCap() const = 0; virtual int getPreFilterSize() const = 0; virtual int getPreFilterType() const = 0; virtual Rect getROI1() const = 0; virtual Rect getROI2() const = 0; virtual int getSmallerBlockSize() const = 0; virtual int getTextureThreshold() const = 0; virtual int getUniquenessRatio() const = 0; virtual void setPreFilterCap(int preFilterCap) = 0; virtual void setPreFilterSize(int preFilterSize) = 0; virtual void setPreFilterType(int preFilterType) = 0; virtual void setROI1(Rect roi1) = 0; virtual void setROI2(Rect roi2) = 0; virtual void setSmallerBlockSize(int blockSize) = 0; virtual void setTextureThreshold(int textureThreshold) = 0; virtual void setUniquenessRatio(int uniquenessRatio) = 0; static Ptr<StereoBM> create( int numDisparities = 0, int blockSize = 21 ); protected: // methods void writeFormat(FileStorage& fs) const;
Detailed Documentation
Class computing stereo correspondence (disparity map) using the block matching algorithm. :
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