class cv::viz::WMesh
Overview
#include <widgets.hpp> class WMesh: public cv::viz::Widget3D { public: // construction WMesh(const Mesh& mesh); WMesh( InputArray cloud, InputArray polygons, InputArray colors = noArray(), InputArray normals = noArray() ); };
Inherited Members
public: // methods template <typename _W> _W cast(); Widget2D cast(); WWidgetMerger cast(); double getRenderingProperty(int property) const; Widget& operator=(const Widget& other); void setRenderingProperty( int property, double value ); static Widget fromPlyFile(const String& file_name); void applyTransform(const Affine3d& transform); Affine3d getPose() const; void setColor(const Color& color); void setPose(const Affine3d& pose); void updatePose(const Affine3d& pose);