namespace cv::ogl
namespace ogl { // namespaces namespace cv::ogl::ocl; // enums enum RenderModes; // classes class Arrays; class Buffer; class Texture2D; // global functions void convertFromGLTexture2D( const Texture2D& texture, OutputArray dst ); void convertToGLTexture2D( InputArray src, Texture2D& texture ); UMat mapGLBuffer( const Buffer& buffer, int accessFlags = ACCESS_READ|ACCESS_WRITE ); void render( const Texture2D& tex, Rect_<double> wndRect = Rect_<double>(0.0, 0.0, 1.0, 1.0), Rect_<double> texRect = Rect_<double>(0.0, 0.0, 1.0, 1.0) ); void render( const Arrays& arr, int mode = POINTS, Scalar color = Scalar::all(255) ); void render( const Arrays& arr, InputArray indices, int mode = POINTS, Scalar color = Scalar::all(255) ); void unmapGLBuffer(UMat& u); } // namespace ogl