struct cv::cudev::PerspectiveMapPtr

#include <warping.hpp>

struct PerspectiveMapPtr
{
    // typedefs

    typedef float index_type;
    typedef float2 value_type;

    // fields

    const float* warpMat;

    // methods

    __device__ __forceinline__ float2
    operator()(
        float y,
        float x
        ) const;
};

// direct descendants

struct PerspectiveMapPtrSz;