template struct cv::cudev::Texture
#include <texture.hpp> template <typename T> struct Texture: public cv::cudev::TexturePtr { // fields int cols; int rows; // construction Texture( const GlobPtrSz<T>& mat, bool normalizedCoords = false, cudaTextureFilterMode filterMode = cudaFilterModePoint, cudaTextureAddressMode addressMode = cudaAddressModeClamp ); };
Inherited Members
public: // typedefs typedef float index_type; typedef T value_type; // fields cudaTextureObject_t texObj; // methods __device__ __forceinline__ T operator()( float y, float x ) const;