template struct cv::cudev::Texture
#include <texture.hpp>
template <typename T>
struct Texture: public cv::cudev::TexturePtr
{
// fields
int cols;
int rows;
// construction
Texture(
const GlobPtrSz<T>& mat,
bool normalizedCoords = false,
cudaTextureFilterMode filterMode = cudaFilterModePoint,
cudaTextureAddressMode addressMode = cudaAddressModeClamp
);
};
Inherited Members
public:
// typedefs
typedef float index_type;
typedef T value_type;
// fields
cudaTextureObject_t texObj;
// methods
__device__ __forceinline__ T
operator()(
float y,
float x
) const;