template struct cv::cudev::TexturePtr

#include <texture.hpp>

template <typename T>
struct TexturePtr
{
    // typedefs

    typedef float index_type;
    typedef T value_type;

    // fields

    cudaTextureObject_t texObj;

    // methods

    __device__ __forceinline__ T
    operator()(
        float y,
        float x
        ) const;
};

// direct descendants

template <typename T>
struct Texture;