Exception Handling
Jancy exceptions handling model applies a layer of syntactic sugar over good old C-style error code checking. As a result, it is extremely transparent and easy to support from the host C/C++ application.
A function marked by the errorcode modifier will have its return value interpreted as an error code. Intuitive defaults are assumed:
falsefor bools;any negative value for signed integers;
-1for unsigned integers;nullfor pointers;everything else is cast to
bool.
bool errorcode foo(int a) {
printf("foo(%d)\n", a);
return a > 0;
}
An enum follows its base type – an enum over a signed integer (the default) treats any negative enumerator as an error, while an enum over an unsigned one only recognizes -1. This makes it natural to declare a set of distinct error codes:
enum LoadResult {
PassphraseError = -2,
Error = -1,
Success = 0,
}
LoadResult errorcode loadPrivateKey(string_t fileName, string_t passphrase);
If return values match, the error code is automatically propagated:
int errorcode foo(int a);
int errorcode bar(int a) {
// ...
baz(a);
// ...
}
The specific error code is preserved while it propagates – as long as it still reads as an error in the receiving function. Propagating between signed integers keeps the value (a -2 stays a -2), while propagating into a bool, a pointer or an unsigned integer – or narrowing it so far that the sign is lost (e.g. -256 into an int8_t) – falls back to the canonical error code of the target type.
The same applies to the value yielded by the try operator, so a caller can tell one error code from another:
LoadResult result = try loadPrivateKey(fileName, passphrase);
if (result == LoadResult.PassphraseError) {
// ask the user for a passphrase and try again
}
The try operator shields an expression from throwing:
int result = try baz(-5);
The try block shields a parent scope from throwing even if this parent scope has no catch:
void foo() {
// ...
try {
baz(20);
baz(-1);
baz(21); // never get here
}
// ...
}
catch and finally can be within any scope:
int errorcode bar(int a) {
// ...
catch:
printf("bar.catch\n");
return -5;
finally:
printf("bar.finally\n");
}
When calling a function, the developer can use either an error code check or exception semantics depending on what’s more appropriate or convenient in each particular case.
int main() {
// ...
int result = try bar();
if (result < 0) {
// handle error
}
}