Properties
In the context of a programming language, property is an entity that looks like a variable/field but allows performing actions on read or write. Functions implementing these actions are called accessors. The read accessor is called a getter, and the write accessor is called a setter. Each property has a single getter and optionally one or more setters.
If a setter is overloaded then the selection of particular setter function will be performed according to the same rules that apply to regular overloaded functions. If a property has no setters then it is a const property (read-only term has a special meaning in Jancy; more on that in Dual Modifiers).
Jancy provides two methods of declaring a property: simple and full.