template class Poco::Activity
Overview
This template class helps to implement active objects. Moreā¦
#include <Activity.h> template <class C> class Activity: public Poco::Runnable { public: // typedefs typedef RunnableAdapter<C> RunnableAdapterType; typedef RunnableAdapterType::Callback Callback; // construction Activity( C* pOwner, Callback method ); // methods void start(); void start(ThreadPool& pool); void stop(); void wait(); void wait(long milliseconds); bool isStopped() const; bool isRunning() const; protected: // methods virtual void run(); };
Inherited Members
public: // methods virtual void run() = 0;
Detailed Documentation
This template class helps to implement active objects.
An active object uses threads to decouple method execution from method invocation, or to perform tasks autonomously, without intervention of a caller.
An activity is a (typically longer running) method that executes within its own task. Activities can be started automatically (upon object construction) or manually at a later time. Activities can also be stopped at any time. However, to make stopping an activity work, the method implementing the activity has to check periodically whether it has been requested to stop, and if so, return. Activities are stopped before the object they belong to is destroyed. Methods implementing activities cannot have arguments or return values.
Activity objects are used as follows:
class ActiveObject { public: ActiveObject(): _activity(this, &ActiveObject::runActivity) { ... } ... protected: void runActivity() { while (!_activity.isStopped()) { ... } } private: Activity<ActiveObject> _activity; };
Methods
void start()
Starts the activity by acquiring a thread for it from the default thread pool.
void stop()
Requests to stop the activity.
void wait()
Waits for the activity to complete.
void wait(long milliseconds)
Waits the given interval for the activity to complete.
An TimeoutException is thrown if the activity does not complete within the given interval.
bool isStopped() const
Returns true if the activity has been requested to stop.
bool isRunning() const
Returns true if the activity is running.
virtual void run()
Do whatever the thread needs to do.
Must be overridden by subclasses.