class Poco::Debugger
Overview
The Debugger class provides an interface to the debugger. More…
#include <Debugger.h> class Debugger { public: // methods static bool isAvailable(); static void message(const std::string& msg); static void message( const std::string& msg, const char* file, int line ); static void enter(); static void enter(const std::string& msg); static void enter( const std::string& msg, const char* file, int line ); static void enter( const char* file, int line ); };
Detailed Documentation
The Debugger class provides an interface to the debugger.
The presence of a debugger can be checked for, messages can be written to the debugger’s log window and a break into the debugger can be enforced. The methods only work if the program is compiled in debug mode (the macro _DEBUG is defined).
Methods
static bool isAvailable()
Returns true if a debugger is available, false otherwise.
On Windows, this function uses the IsDebuggerPresent() function. On Unix, this function returns true if the environment variable POCO_ENABLE_DEBUGGER is set. On OpenVMS, this function always returns true in debug, mode, false otherwise.
static void message(const std::string& msg)
Writes a message to the debugger log, if available, otherwise to standard error output.
static void message( const std::string& msg, const char* file, int line )
Writes a message to the debugger log, if available, otherwise to standard error output.
static void enter()
Breaks into the debugger, if it is available.
On Windows, this is done using the DebugBreak() function. On Unix, the SIGINT signal is raised. On OpenVMS, the SS$_DEBUG signal is raised.
static void enter(const std::string& msg)
Writes a debug message to the debugger log and breaks into it.
static void enter( const std::string& msg, const char* file, int line )
Writes a debug message to the debugger log and breaks into it.
static void enter( const char* file, int line )
Writes a debug message to the debugger log and breaks into it.