class Poco::Util::FilesystemConfiguration
Overview
An implementation of AbstractConfiguration that stores configuration data in a directory hierarchy in the filesystem. More…
#include <FilesystemConfiguration.h> class FilesystemConfiguration: public Poco::Util::AbstractConfiguration { public: // construction FilesystemConfiguration(const std::string& path); // methods void clear(); protected: // methods virtual bool getRaw( const std::string& key, std::string& value ) const; virtual void setRaw( const std::string& key, const std::string& value ); virtual void enumerate( const std::string& key, Keys& range ) const; virtual void removeRaw(const std::string& key); Poco::Path keyToPath(const std::string& key) const; };
Inherited Members
public: // typedefs typedef std::vector<std::string> Keys; // classes class KeyValue; // fields Poco::BasicEvent<KeyValue> propertyChanging; Poco::BasicEvent<const KeyValue> propertyChanged; Poco::BasicEvent<const std::string> propertyRemoving; Poco::BasicEvent<const std::string> propertyRemoved; // methods void duplicate() const; void release() const; int referenceCount() const; bool hasProperty(const std::string& key) const; bool hasOption(const std::string& key) const; bool has(const std::string& key) const; std::string getString(const std::string& key) const; std::string getString( const std::string& key, const std::string& defaultValue ) const; std::string getRawString(const std::string& key) const; std::string getRawString( const std::string& key, const std::string& defaultValue ) const; int getInt(const std::string& key) const; unsigned int getUInt(const std::string& key) const; int getInt( const std::string& key, int defaultValue ) const; unsigned int getUInt( const std::string& key, unsigned int defaultValue ) const; double getDouble(const std::string& key) const; double getDouble( const std::string& key, double defaultValue ) const; bool getBool(const std::string& key) const; bool getBool( const std::string& key, bool defaultValue ) const; virtual void setString( const std::string& key, const std::string& value ); virtual void setInt( const std::string& key, int value ); virtual void setUInt( const std::string& key, unsigned int value ); virtual void setDouble( const std::string& key, double value ); virtual void setBool( const std::string& key, bool value ); void keys(Keys& range) const; void keys( const std::string& key, Keys& range ) const; const AbstractConfiguration* createView(const std::string& prefix) const; AbstractConfiguration* createView(const std::string& prefix); std::string expand(const std::string& value) const; void remove(const std::string& key); void enableEvents(bool enable = true); bool eventsEnabled() const; protected: // methods virtual bool getRaw( const std::string& key, std::string& value ) const = 0; virtual void setRaw( const std::string& key, const std::string& value ) = 0; virtual void enumerate( const std::string& key, Keys& range ) const = 0; virtual void removeRaw(const std::string& key); void setRawWithEvent( const std::string& key, std::string value ); static int parseInt(const std::string& value); static unsigned parseUInt(const std::string& value); static bool parseBool(const std::string& value);
Detailed Documentation
An implementation of AbstractConfiguration that stores configuration data in a directory hierarchy in the filesystem.
Every period-separated part of a property name is represented as a directory in the filesystem, relative to the base directory. Values are stored in files named “data”.
All changes to properties are immediately persisted in the filesystem.
For example, a configuration consisting of the properties
logging.loggers.root.channel.class = ConsoleChannel logging.loggers.app.name = Application logging.loggers.app.channel = c1 logging.formatters.f1.class = PatternFormatter logging.formatters.f1.pattern = [%p] %t
is stored in the filesystem as follows:
logging/ loggers/ root/ channel/ class/ data ("ConsoleChannel") app/ name/ data ("Application") channel/ data ("c1") formatters/ f1/ class/ data ("PatternFormatter") pattern/ data ("[%p] %t")
Construction
FilesystemConfiguration(const std::string& path)
Creates a FilesystemConfiguration using the given path.
All directories are created as necessary.
Methods
void clear()
Clears the configuration by erasing the configuration directory and all its subdirectories and files.
virtual bool getRaw( const std::string& key, std::string& value ) const
If the property with the given key exists, stores the property’s value in value and returns true.
Otherwise, returns false.
Must be overridden by subclasses.
virtual void setRaw( const std::string& key, const std::string& value )
Sets the property with the given key to the given value.
An already existing value for the key is overwritten.
Must be overridden by subclasses.
virtual void enumerate( const std::string& key, Keys& range ) const
Returns in range the names of all subkeys under the given key.
If an empty key is passed, all root level keys are returned.
virtual void removeRaw(const std::string& key)
Removes the property with the given key.
Does nothing if the key does not exist.
Should be overridden by subclasses; the default implementation throws a Poco::NotImplementedException.