class Poco::XML::Entity
Overview
This interface represents an entity, either parsed or unparsed, in an XML document. More…
#include <Entity.h> class Entity: public Poco::XML::AbstractContainerNode { public: // methods const XMLString& publicId() const; const XMLString& systemId() const; const XMLString& notationName() const; virtual const XMLString& nodeName() const; virtual unsigned short nodeType() const; protected: // construction Entity( Document* pOwnerDocument, const XMLString& name, const XMLString& publicId, const XMLString& systemId, const XMLString& notationName ); Entity( Document* pOwnerDocument, const Entity& entity ); // methods virtual Node* copyNode( bool deep, Document* pOwnerDocument ) const; };
Inherited Members
public: // typedefs typedef Poco::XML::NamespaceSupport NSMap; // enums enum { ELEMENT_NODE = 1, ATTRIBUTE_NODE, TEXT_NODE, CDATA_SECTION_NODE, ENTITY_REFERENCE_NODE, ENTITY_NODE, PROCESSING_INSTRUCTION_NODE, COMMENT_NODE, DOCUMENT_NODE, DOCUMENT_TYPE_NODE, DOCUMENT_FRAGMENT_NODE, NOTATION_NODE, }; // methods void duplicate() const; void release() const; virtual void autoRelease() = 0; virtual void addEventListener( const XMLString& type, EventListener* listener, bool useCapture ) = 0; virtual void removeEventListener( const XMLString& type, EventListener* listener, bool useCapture ) = 0; virtual bool dispatchEvent(Event* evt) = 0; virtual const XMLString& nodeName() const = 0; const XMLString& nodeValue() const; virtual const XMLString& getNodeValue() const = 0; virtual void setNodeValue(const XMLString& value) = 0; virtual unsigned short nodeType() const = 0; virtual Node* parentNode() const = 0; virtual NodeList* childNodes() const = 0; virtual Node* firstChild() const = 0; virtual Node* lastChild() const = 0; virtual Node* previousSibling() const = 0; virtual Node* nextSibling() const = 0; virtual NamedNodeMap* attributes() const = 0; virtual Document* ownerDocument() const = 0; virtual Node* insertBefore( Node* newChild, Node* refChild ) = 0; virtual Node* replaceChild( Node* newChild, Node* oldChild ) = 0; virtual Node* removeChild(Node* oldChild) = 0; virtual Node* appendChild(Node* newChild) = 0; virtual bool hasChildNodes() const = 0; virtual Node* cloneNode(bool deep) const = 0; virtual void normalize() = 0; virtual bool isSupported( const XMLString& feature, const XMLString& version ) const = 0; virtual const XMLString& namespaceURI() const = 0; virtual XMLString prefix() const = 0; virtual const XMLString& localName() const = 0; virtual bool hasAttributes() const = 0; virtual XMLString innerText() const = 0; virtual Node* getNodeByPath(const XMLString& path) const = 0; virtual Node* getNodeByPathNS( const XMLString& path, const NSMap& nsMap ) const = 0; virtual const XMLString& nodeName() const; virtual const XMLString& getNodeValue() const; virtual void setNodeValue(const XMLString& value); virtual Node* parentNode() const; virtual NodeList* childNodes() const; virtual Node* firstChild() const; virtual Node* lastChild() const; virtual Node* previousSibling() const; virtual Node* nextSibling() const; virtual NamedNodeMap* attributes() const; virtual Document* ownerDocument() const; virtual Node* insertBefore( Node* newChild, Node* refChild ); virtual Node* replaceChild( Node* newChild, Node* oldChild ); virtual Node* removeChild(Node* oldChild); virtual Node* appendChild(Node* newChild); virtual bool hasChildNodes() const; virtual Node* cloneNode(bool deep) const; virtual void normalize(); virtual bool isSupported( const XMLString& feature, const XMLString& version ) const; virtual const XMLString& namespaceURI() const; virtual XMLString prefix() const; virtual const XMLString& localName() const; virtual bool hasAttributes() const; virtual void addEventListener( const XMLString& type, EventListener* listener, bool useCapture ); virtual void removeEventListener( const XMLString& type, EventListener* listener, bool useCapture ); virtual bool dispatchEvent(Event* evt); virtual XMLString innerText() const; virtual Node* getNodeByPath(const XMLString& path) const; virtual Node* getNodeByPathNS( const XMLString& path, const NSMap& nsMap ) const; virtual void autoRelease(); virtual Node* firstChild() const; virtual Node* lastChild() const; virtual Node* insertBefore( Node* newChild, Node* refChild ); virtual Node* replaceChild( Node* newChild, Node* oldChild ); virtual Node* removeChild(Node* oldChild); virtual Node* appendChild(Node* newChild); virtual bool hasChildNodes() const; virtual bool hasAttributes() const; virtual Node* getNodeByPath(const XMLString& path) const; virtual Node* getNodeByPathNS( const XMLString& path, const NSMap& nsMap ) const; protected: // fields static const XMLString EMPTY_STRING; // methods virtual Node* copyNode( bool deep, Document* pOwnerDocument ) const = 0; virtual bool events() const; virtual bool eventsSuspended() const; void captureEvent(Event* evt); void bubbleEvent(Event* evt); void dispatchSubtreeModified(); void dispatchNodeInserted(); void dispatchNodeRemoved(); virtual void dispatchNodeRemovedFromDocument(); virtual void dispatchNodeInsertedIntoDocument(); void dispatchAttrModified( Attr* pAttr, MutationEvent::AttrChangeType changeType, const XMLString& prevValue, const XMLString& newValue ); void dispatchCharacterDataModified( const XMLString& prevValue, const XMLString& newValue ); void setOwnerDocument(Document* pOwnerDocument); virtual void dispatchNodeRemovedFromDocument(); virtual void dispatchNodeInsertedIntoDocument(); bool hasAttributeValue( const XMLString& name, const XMLString& value, const NSMap* pNSMap ) const; static const Node* findNode( XMLString::const_iterator& it, const XMLString::const_iterator& end, const Node* pNode, const NSMap* pNSMap ); static const Node* findElement( const XMLString& name, const Node* pNode, const NSMap* pNSMap ); static const Node* findElement( int index, const Node* pNode, const NSMap* pNSMap ); static const Node* findElement( const XMLString& attr, const XMLString& value, const Node* pNode, const NSMap* pNSMap ); static const Attr* findAttribute( const XMLString& name, const Node* pNode, const NSMap* pNSMap ); static bool namesAreEqual( const Node* pNode1, const Node* pNode2, const NSMap* pNSMap ); static bool namesAreEqual( const Node* pNode, const XMLString& name, const NSMap* pNSMap );
Detailed Documentation
This interface represents an entity, either parsed or unparsed, in an XML document.
Note that this models the entity itself not the entity declaration. Entity declaration modeling has been left for a later Level of the DOM specification.
The nodeName attribute that is inherited from Node contains the name of the entity.
An XML processor may choose to completely expand entities before the structure model is passed to the DOM; in this case there will be no EntityReference nodes in the document tree.
XML does not mandate that a non-validating XML processor read and process entity declarations made in the external subset or declared in external parameter entities. This means that parsed entities declared in the external subset need not be expanded by some classes of applications, and that the replacement value of the entity may not be available. When the replacement value is available, the corresponding Entity node’s child list represents the structure of that replacement text. Otherwise, the child list is empty.
The resolution of the children of the Entity (the replacement value) may be lazily evaluated; actions by the user (such as calling the childNodes method on the Entity Node) are assumed to trigger the evaluation.
The DOM Level 1 does not support editing Entity nodes; if a user wants to make changes to the contents of an Entity, every related EntityReference node has to be replaced in the structure model by a clone of the Entity ‘s contents, and then the desired changes must be made to each of those clones instead. Entity nodes and all their descendants are readonly.
An Entity node does not have any parent.
Methods
const XMLString& publicId() const
Returns the public identifier associated with the entity, if specified.
If the public identifier was not specified, this is the empty string.
const XMLString& systemId() const
Returns the system identifier associated with the entity, if specified.
If the system identifier was not specified, this is the empty string.
const XMLString& notationName() const
Returns, for unparsed entities, the name of the notation for the entity.
For parsed entities, this is the empty string.
virtual const XMLString& nodeName() const
Returns the name of this node, depending on its type.
virtual unsigned short nodeType() const
Returns a code representing the type of the underlying object.