class Poco::Net::HTTPSession
Overview
HTTPSession implements basic HTTP session management for both HTTP clients and HTTP servers. More…
#include <HTTPSession.h> class HTTPSession { public: // enums enum { HTTP_PORT = 80, }; // methods void setKeepAlive(bool keepAlive); bool getKeepAlive() const; void setTimeout(const Poco::Timespan& timeout); Poco::Timespan getTimeout() const; bool connected() const; virtual void abort(); const Poco::Exception* networkException() const; void attachSessionData(const Poco::Any& data); const Poco::Any& sessionData() const; StreamSocket detachSocket(); StreamSocket& socket(); void drainBuffer(Poco::Buffer<char>& buffer); protected: // construction HTTPSession(); HTTPSession(const StreamSocket& socket); HTTPSession( const StreamSocket& socket, bool keepAlive ); // methods int get(); int peek(); virtual int read( char* buffer, std::streamsize length ); virtual int write( const char* buffer, std::streamsize length ); int receive( char* buffer, int length ); int buffered() const; void refill(); virtual void connect(const SocketAddress& address); void attachSocket(const StreamSocket& socket); void close(); void setException(const Poco::Exception& exc); void clearException(); }; // direct descendants class HTTPClientSession; class HTTPServerSession;
Detailed Documentation
HTTPSession implements basic HTTP session management for both HTTP clients and HTTP servers.
HTTPSession implements buffering for HTTP connections, as well as specific support for the various HTTP stream classes.
This class can not be instantiated. HTTPClientSession or HTTPServerSession must be used instead.
Construction
HTTPSession()
Creates a HTTP session using an unconnected stream socket.
HTTPSession(const StreamSocket& socket)
Creates a HTTP session using the given socket.
The session takes ownership of the socket and closes it when it’s no longer used.
HTTPSession( const StreamSocket& socket, bool keepAlive )
Creates a HTTP session using the given socket.
The session takes ownership of the socket and closes it when it’s no longer used.
Methods
void setKeepAlive(bool keepAlive)
Sets the keep-alive flag for this session.
If the keep-alive flag is enabled, persistent HTTP/1.1 connections are supported.
bool getKeepAlive() const
Returns the value of the keep-alive flag for this session.
void setTimeout(const Poco::Timespan& timeout)
Sets the timeout for the HTTP session.
Poco::Timespan getTimeout() const
Returns the timeout for the HTTP session.
bool connected() const
Returns true if the underlying socket is connected.
virtual void abort()
Aborts a session in progress by shutting down and closing the underlying socket.
const Poco::Exception* networkException() const
If sending or receiving data over the underlying socket connection resulted in an exception, a pointer to this exception is returned.
Otherwise, NULL is returned.
void attachSessionData(const Poco::Any& data)
Allows to attach an application-specific data item to the session.
On the server side, this can be used to manage data that must be maintained over the entire lifetime of a persistent connection (that is, multiple requests sent over the same connection).
const Poco::Any& sessionData() const
Returns the data attached with attachSessionData(), or an empty Poco::Any if no user data has been attached.
StreamSocket detachSocket()
Detaches the socket from the session.
The socket is returned, and a new, uninitialized socket is attached to the session.
StreamSocket& socket()
Returns a reference to the underlying socket.
void drainBuffer(Poco::Buffer<char>& buffer)
Copies all bytes remaining in the internal buffer to the given Poco::Buffer, resizing it as necessary.
This is usually used together with detachSocket() to obtain any data already read from the socket, but not yet processed.
int get()
Returns the next byte in the buffer.
Reads more data from the socket if there are no bytes left in the buffer.
int peek()
Peeks at the next character in the buffer.
Reads more data from the socket if there are no bytes left in the buffer.
virtual int read( char* buffer, std::streamsize length )
Reads up to length bytes.
If there is data in the buffer, this data is returned. Otherwise, data is read from the socket to avoid unnecessary buffering.
virtual int write( const char* buffer, std::streamsize length )
Writes data to the socket.
int receive( char* buffer, int length )
Reads up to length bytes.
int buffered() const
Returns the number of bytes in the buffer.
void refill()
Refills the internal buffer.
virtual void connect(const SocketAddress& address)
Connects the underlying socket to the given address and sets the socket’s receive timeout.
void attachSocket(const StreamSocket& socket)
Attaches a socket to the session, replacing the previously attached socket.
void close()
Closes the underlying socket.
void setException(const Poco::Exception& exc)
Stores a clone of the exception.
void clearException()
Clears the stored exception.